About Us
Culexus develops computer games and web-based applications for private as well as commercial use. Culexus strives to become one of the most well known and successful non-profitable web and game developers on the market.
This we plan to accomplish by creating and promoting games with a high entertainment value, for free.
At Culexus our game development mainly centers around VALVe's Source Engine, since at Culexus, we find it to be one of the most streamlined and most suitable game engines, fitting our standards and personal expectations.
History
Culexus was founded in 2008 in Alunda, just north-east of Uppsala, Sweden. The founders, Mikael and Alexander, have always been passionate for games and computers, so there was no wonder they together founded a game studio, not only playing their dream games, but also creating them.
Personnel:
Administrators:
- Alexander BS. - Lead Art Director, Mapper, Lead Scriptwriter, Lead Storywriter
- Mikael H. - Modeler, Texture Artist, Animator, VFX Supervisor
- Sabina E. - Webdesigner
Culexus Development Team:
- Ulv M. - Concept Artist/Texture Artist
- Seb "BAZ" H. - Concept Artist
- Malin A. - Concept Artist
- Tanner G. - Modeler & Texture Artist
- Aaron R. - Modeler
- Joćo M. - Modeler
- Stephen B. - Programmer
- Gabriel W. - Voice Actor